{"id":330,"date":"2020-02-17T05:50:21","date_gmt":"2020-02-17T05:50:21","guid":{"rendered":"https:\/\/winatalent.com\/blog\/?p=330"},"modified":"2021-05-16T10:17:30","modified_gmt":"2021-05-16T10:17:30","slug":"agile-project-estimation-and-techniques","status":"publish","type":"post","link":"https:\/\/winatalent.com\/blog\/agile-project-estimation-and-techniques\/","title":{"rendered":"Agile Project Estimation and Techniques"},"content":{"rendered":"\n<p>Project estimation is crucial to successfully plan and manage a project and deliver a desirable product. Inaccurate estimates may lead to a jumbled schedule, leave the developing team dissatisfied, and drive costumers away.<\/p>\n\n\n\n<p>Project estimation in software developments usually happens on two levels:&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">1. <strong>A high-level estimation<\/strong><\/h4>\n\n\n\n<p>The available information is rather general and limited in the initial stages, however project estimation starts with specifying <a href=\"https:\/\/winatalent.com\/blog\/2020\/01\/what-is-epic-and-user-story-in-agile-methodology\/\">epics and user stories<\/a>.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">2. <strong>A more concentrated and precise estimation<\/strong><\/h4>\n\n\n\n<p>After specifying user\nstories, the team members use the agile estimation techniques below and assign\nstory points to backlog items to relatively determine their size and required\neffort.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>5 agile estimation\ntechniques (to determine story points):<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">1. <strong>Planning Poker<\/strong><\/h4>\n\n\n\n<p>Planning poker is an\nestimation technique that involves all team members in the process of decision\nmaking and makes sure everyone participates and is on the same page. It usually\nworks within smaller teams (10 members at most).<\/p>\n\n\n\n<p>There are many\nvariations to this technique. The most basic kind starts by distributing a set\nof cards with numbers on them between team members. The numbers are usually in\nthe Fibonacci sequence: 0, 1, 2, 3, 5, 8, 13, and 21. These numbers roughly\nrepresent story values. Then, the product owner describes and explains the\nstory. Afterward, team members select a specific card which they think\nrepresents the value of the story and the amount of effort it takes. If\neveryone gives the same value, that number will be the estimate. If not, the\nmembers who chose the highest and the lowest numbers explain their opinion; the\nteam members participate in the discussion until everyone decides on the final\nvalue.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>2. T-Shirt Sizes<\/strong><\/h4>\n\n\n\n<p>This technique works\nfor estimating a large backlog of relatively large items and quickly gives\nmembers a rough estimate.<\/p>\n\n\n\n<p>Estimations are in the\nforms of t-shirt sizes: XS, S, M, L, XL, etc. Team members determine the\nbacklog&#8217;s effort and size relatively during a mutual collaborative\ndiscussion.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>3. Dot Voting<\/strong><\/h4>\n\n\n\n<p>Dot voting is usually\nconsidered a decision-making tool, not an agile estimation technique. However,\nit&#8217;s a simple and effective way to prioritize or indicate the value of several\nsmall items quickly.&nbsp;<\/p>\n\n\n\n<p>You don&#8217;t want a\ncomplicated technique when there are a few, relatively small items. And dot\nvoting is easy; each team member gets a small number of dots in the form of\nstickers and uses them as votes to indicate the size and importance of an item.\nThe more votes an item gets, the bigger its size, and the higher its priority.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>4. The Bucket System<\/strong><\/h4>\n\n\n\n<p>This technique is\nsimilar to planning poker, but it&#8217;s useful for estimating a large number of\nitems amongst a large number of participants.<\/p>\n\n\n\n<p>Team members put each\nitem or story in a bucket with a specific value (preferably similar to the\nFibonacci numbers on the cards in planning poker). These &#8220;buckets&#8221;\ncan be different sheets of paper where you can place sticky notes on or actual\nbaskets.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>5. Large\/Uncertain\/Small<\/strong><\/h4>\n\n\n\n<p>This method is a quick\ntechnique to estimate the size and time of comparable items in a small group.\nIt&#8217;s derived from the bucket system and is a simplified version of it.<\/p>\n\n\n\n<p>The team starts by\nchoosing items and appointing them in the extreme categories and further\ndiscusses the more complex ones. The team then can assign a size to these\ncategories after distributing the items.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>What do you need to\nknow before estimating your project?<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Previous software development projects&#8217; data&nbsp;<\/strong><\/h4>\n\n\n\n<p>You don&#8217;t need to\nreinvent the wheel if you&#8217;ve carried out similar software development projects\nbefore. Create a baseline of historical data from previous projects and try\nreconstructing the estimates for your new project while considering them.&nbsp;<\/p>\n\n\n\n<p>Even if you haven&#8217;t\ncompleted a software project with a similar scope and outcome, you still won&#8217;t\nbe the first person to do that type of project. So use other IT companies&#8217;\nexperience.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Project&#8217;s goals and objectives<\/strong><\/h4>\n\n\n\n<p>Fully understand your\nproject and what you need to achieve. Determine the deliverables and break them\ninto smaller and more manageable components.<\/p>\n\n\n\n<p>If you&#8217;re not entirely\naware of all the tasks and activities during your project and its outcome,\nchances are you won&#8217;t be able to make accurate estimates either.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Possible pitfalls&nbsp;<\/strong><\/h4>\n\n\n\n<p>A software development\nproject is not always a smooth-sailing process. Predict and allow some\nunexpected or expected but inevitable obstacles, such as bugs, low quality\nwork, unavailable team members, etc.<\/p>\n\n\n\n<p>A research conducted by&nbsp;<a href=\"https:\/\/www.mckinsey.com\/business-functions\/mckinsey-digital\/our-insights\/delivering-large-scale-it-projects-on-time-on-budget-and-on-value\">McKinsey and the University of Oxford<\/a>&nbsp;shows that, on average, large IT projects run 7% over time and 45% over budget while delivering 56% less value than predicted. Although most companies survive the downsides of cost and schedule overruns, almost 17% of the projects go so bad they can threaten the existence of the company.&nbsp;<\/p>\n\n\n\n<p>No business owner\nlikes spending extra money and time on developing a software project. But let&#8217;s\nbe realistic here; you cannot possibly predict everything super accurately.\nThings will go sideways sometimes. But you can train yourself and your team\nabout project estimation thoroughly (whether with an in-house team or an\noutsourced one).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>How does WINaTALENt estimate your idea?<\/strong><\/h3>\n\n\n\n<p>We offer estimation\nservices that help you have a clearer understanding of the outlook of your\nproject, its requirements, and its outcome.<\/p>\n\n\n\n<p>First, we start by estimating the scope and in short the <a href=\"https:\/\/winatalent.com\/blog\/2020\/02\/effort-estimation-in-software-development-projects\/\">effort esstimation<\/a> of your software development project after assessing your idea and its technical requirements.&nbsp;<\/p>\n\n\n\n<p>Then, we discuss your\nproject amongst our team members and estimate its backlog tasks.&nbsp;<\/p>\n\n\n\n<p>And finally, our product manager uses all this data and roughly <a href=\"https:\/\/winatalent.com\/blog\/2020\/02\/time-estimation-in-software-development\/\">estimates the timeline<\/a> of your software project.&nbsp;<\/p>\n\n\n\n<p>In short, our report\nwill consist of several relative time estimates based on different\ncircumstances, such as your in-house or outsourced team&#8217;s experience, your\nbudget, etc.&nbsp;<\/p>\n\n\n\n<p>By using this data,\nyou will confidently know what to expect from your team and your final\ndeliverable product.<\/p>\n\n\n\n<p>Find out more about our estimation services at&nbsp;<a rel=\"noreferrer noopener\" href=\"http:\/\/winatalent.com\/\" target=\"_blank\">WinATalent<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Project estimation is crucial to successfully plan and manage a project and deliver a desirable product. Inaccurate estimates may lead to a jumbled schedule, leave the developing team dissatisfied, and drive costumers away. Project estimation in software developments usually happens on two levels:&nbsp; 1. A high-level estimation The available information is rather general and limited [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":782,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[112,21,126],"tags":[57,56],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Agile Project Estimation and Techniques - WINaTALENT Blog<\/title>\n<meta name=\"description\" content=\"Project estimation is crucial to deliver a desirable product. 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